/*
* Copyright 2020 WICKLETS LLC
*
* This file is part of Wick Engine.
*
* Wick Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wick Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wick Engine. If not, see <https://www.gnu.org/licenses/>.
*/
Wick.Asset = class extends Wick.Base {
/**
* Creates a new Wick Asset.
* @param {string} name - the name of the asset
*/
constructor(args) {
if (!args) args = {};
super(args);
this.name = args.name;
}
_serialize(args) {
var data = super._serialize(args);
data.name = this.name;
return data;
}
_deserialize(data) {
super._deserialize(data);
this.name = data.name;
}
/**
* A list of all objects using this asset.
*/
getInstances() {
// Implemented by subclasses
}
/**
* Check if there are any objects in the project that use this asset.
* @returns {boolean}
*/
hasInstances() {
// Implemented by sublasses
}
/**
* Remove all instances of this asset from the project. (Implemented by ClipAsset, ImageAsset, and SoundAsset)
*/
removeAllInstances() {
// Implemented by sublasses
}
get classname() {
return 'Asset';
}
}