/*
* Copyright 2020 WICKLETS LLC
*
* This file is part of Wick Engine.
*
* Wick Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wick Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wick Engine. If not, see <https://www.gnu.org/licenses/>.
*/
Wick.GUIElement.Button = class extends Wick.GUIElement {
/**
* Create a new button.
* @param {Wick.Base} model - See Wick.GUIElement constructor
* @param {function} clickFn - The function to call when the button is clicked
* @param {string} tooltip - (Optional) The title of the tooltip
*/
constructor(model, args) {
super(model);
if (!args) args = {};
this._clickFn = args.clickFn;
this._tooltip = args.tooltip;
this.tooltip = new Wick.GUIElement.Tooltip(this.model, this._tooltip);
this.cursor = 'pointer';
this.lastPressed = 0;
}
draw() {
super.draw();
}
onMouseDown(e) {
let now = Date.now();
let timeSince = now - this.lastPressed;
// Require 100 ms between clicks.
// This helps ensure that double events are not counted immediately.
if (timeSince > 150) {
this._clickFn(e);
this.lastPressed = now;
}
}
}