/*
* Copyright 2020 WICKLETS LLC
*
* This file is part of Wick Engine.
*
* Wick Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wick Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wick Engine. If not, see <https://www.gnu.org/licenses/>.
*/
Wick.Tools.Rectangle = class extends Wick.Tool {
/**
*
*/
constructor () {
super();
this.name = 'rectangle';
this.path = null;
this.topLeft = null;
this.bottomRight = null;
}
get doubleClickEnabled () {
return false;
}
/**
*
* @type {string}
*/
get cursor () {
return 'crosshair';
}
get isDrawingTool () {
return true;
}
onActivate (e) {
}
onDeactivate (e) {
if(this.path) {
this.path.remove();
this.path = null;
}
}
onMouseDown (e) {
this.topLeft = e.point;
this.bottomRight = e.point;
}
onMouseDrag (e) {
if(this.path) this.path.remove();
this.bottomRight = e.point;
// Lock width and height if shift is held down
if(e.modifiers.shift) {
var d = this.bottomRight.subtract(this.topLeft);
var max = Math.max(Math.abs(d.x), Math.abs(d.y));
this.bottomRight.x = this.topLeft.x + max * (d.x < 0 ? -1 : 1);
this.bottomRight.y = this.topLeft.y + max * (d.y < 0 ? -1 : 1);
}
var bounds = new this.paper.Rectangle(
new paper.Point(this.topLeft.x, this.topLeft.y),
new paper.Point(this.bottomRight.x, this.bottomRight.y)
);
if(this.getSetting('cornerRadius') !== 0) {
this.path = new this.paper.Path.Rectangle(bounds, this.getSetting('cornerRadius'));
} else {
this.path = new this.paper.Path.Rectangle(bounds);
}
this.path.fillColor = this.getSetting('fillColor').rgba;
this.path.strokeColor = this.getSetting('strokeColor').rgba;
this.path.strokeWidth = this.getSetting('strokeWidth');
this.path.strokeCap = 'round';
}
onMouseUp (e) {
if(!this.path) return;
this.path.remove();
this.addPathToProject(this.path);
this.path = null;
this.fireEvent({eventName: 'canvasModified', actionName: 'rectangle'});
}
}