/*
* Copyright 2020 WICKLETS LLC
*
* This file is part of Wick Engine.
*
* Wick Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wick Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wick Engine. If not, see <https://www.gnu.org/licenses/>.
*/
Wick.View = class {
/**
* The paper.js scope that all Wick.View subclasses will use to render to.
*/
static get paperScope () {
if(!this._paperScope) {
this._paperScope = new paper.PaperScope();
// Create dummy paper.js instance so we can access paper classes
var canvas = window.document.createElement('canvas');
this._paperScope.setup(canvas);
}
// Use active paper scope for window.paper alias
window.paper = this._paperScope;
// Activate the paper scope
this._paperScope.activate();
return this._paperScope;
}
/**
*
*/
constructor (model) {
this.model = model;
this._eventHandlers = {};
}
/**
*
*/
set model (model) {
this._model = model;
}
get model () {
return this._model;
}
/**
*
*/
get paper () {
return Wick.View.paperScope;
}
/**
*
*/
render () {
}
/**
*
*/
on (eventName, fn) {
if(!this._eventHandlers[eventName]) {
this._eventHandlers[eventName] = [];
}
this._eventHandlers[eventName].push(fn);
}
/**
*
*/
fireEvent (eventName, e, actionName) {
var eventFns = this._eventHandlers[eventName];
if(!eventFns) return;
eventFns.forEach(fn => {
fn(e, actionName);
});
}
}